3/17/2023 0 Comments Al adventurers logsheet![]() ![]() The season slowly build towards an epic fight but you could also walk in on the session with the epic fight and be fine. That said, most modules will give you some knowledge or background that would make later modules richer but it wouldn’t be necessary.įor instance, the tier 1 story in the Storm King’s Thunder season leads to a confrontation with a giant named Bad Frul. Jason So, the obvious is gold, XP, and downtime. Most AL modules are built to be one and done 2-3 hour sessions. I read ahead and there was a clear and easy path to put him back in after he missed. For example, we have a game weekly right now where a character missed. In any of the adventures that aren’t in the dungeon, it is easy enough to write a character in or out as necessary. So right now, the adventures are tied to Tales from the Yawning Portal and are almost pre-adventures for some of those dungeons and then AL is encouraging DMs to use those dungeons. Jason Most AL modules are tied to the current storyline that Wizards is promoting. One-and-done kinda, you know? Is it actually like that on a week-to-week basis, or was that just a feature of the event we attended? I ask in part because while playing regularly every week is super appealing to me…in reality, I’m highly likely to miss here and there. ![]() What did you like about AL when you were playing the first time?Īdkins I really enjoyed the contained feeling of what we did. So, AL, great for first timers and relatively new players.īut you had some background with the game. ![]() (And pro tip for DMs: put yourself together a set or two of newbie dice: each die should be a different color, making it easier for the new player. And, because of the change rules, we can tweak it after the first week.Īfter that first week, if the player wants to play in more AL, they likely want to register and get a DCI number, which is what Wizards of the Coast uses to track their game play moving forward. When I DM, I basically ask the new player what kind of character they want to be and we go from there. A good shop that has Tier 1 games (levels 1-4) will have some pregenerated characters. Most DMs want you locked in from the start at their table unless that character bites the dust or has a really good roleplayed reason to quit the party.Ĭan a prospective player just walk in the door to their FLGS (friendly local gaming store) and plug in and play? So, if you’ve never played D&D, it is a great way to jump into the game as a squishy level 1 character.Īnd there is a quirky rule that lets you change everything about the character except the name until the character hits level 5! In a game I DM’d the same character was a dwarven fighter one week and a tiefling Warlock the next! That lets you try out lots of things before you really commit.Īdkins That is a pretty neat feature. Here in my area, there are games listed 4 nights a week at various game shops. So, Jason, in your opinion, what are some of the best pros of participating in anything Adventurers League related?Įarth Nerd JasonI think one of the best parts of the AL program is that it is built to be very welcoming to new players. So I thought I’d invite Jason–who is very familiar with Adventurers League both as a player and as a DM–to answer some questions and otherwise talk up the option to those of you who might be on the fence about or entirely uninitiated into AL. In the couple short years I’ve played Dungeons and Dragons, I’d not put my hands to the AL plow and, boy, am I regretting that decision dearly today. Earth Nerd AdkinsRecently I had my very first Adventurers League experience along with Earth Nerd Jason and a couple Nerds on Earth faithfuls and friends, Erskine and JB James. ![]()
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